%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &4687723237811411194
PrefabInstance:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_Modification:
    serializedVersion: 3
    m_TransformParent: {fileID: 0}
    m_Modifications:
    - target: {fileID: 100000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_Name
      value: grenade_lowpoly
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalPosition.x
      value: -21.144531
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalPosition.y
      value: 3.35
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalPosition.z
      value: -19.015339
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalRotation.w
      value: 0.7071068
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalRotation.x
      value: -0.7071068
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalRotation.y
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalRotation.z
      value: -0
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalEulerAnglesHint.x
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalEulerAnglesHint.y
      value: 0
      objectReference: {fileID: 0}
    - target: {fileID: 400000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      propertyPath: m_LocalEulerAnglesHint.z
      value: 0
      objectReference: {fileID: 0}
    m_RemovedComponents: []
    m_RemovedGameObjects: []
    m_AddedGameObjects: []
    m_AddedComponents:
    - targetCorrespondingSourceObject: {fileID: 100000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      insertIndex: -1
      addedObject: {fileID: -2393739083325431511}
    - targetCorrespondingSourceObject: {fileID: 100000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
      insertIndex: -1
      addedObject: {fileID: -7633656112228205268}
  m_SourcePrefab: {fileID: 100100000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
--- !u!1 &4687723237811314266 stripped
GameObject:
  m_CorrespondingSourceObject: {fileID: 100000, guid: 5528b5a385dd26b45bbc7a0729da9522, type: 3}
  m_PrefabInstance: {fileID: 4687723237811411194}
  m_PrefabAsset: {fileID: 0}
--- !u!54 &-2393739083325431511
Rigidbody:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 4687723237811314266}
  serializedVersion: 4
  m_Mass: 1
  m_Drag: 0
  m_AngularDrag: 0.05
  m_CenterOfMass: {x: 0, y: 0, z: 0}
  m_InertiaTensor: {x: 1, y: 1, z: 1}
  m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
  m_IncludeLayers:
    serializedVersion: 2
    m_Bits: 0
  m_ExcludeLayers:
    serializedVersion: 2
    m_Bits: 0
  m_ImplicitCom: 1
  m_ImplicitTensor: 1
  m_UseGravity: 1
  m_IsKinematic: 0
  m_Interpolate: 0
  m_Constraints: 0
  m_CollisionDetection: 0
--- !u!114 &-7633656112228205268
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 4687723237811314266}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 6858c28568176974aa897b0dc71c908f, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
